Nightbane of the Atomic Age


Identity Reaper
Real Name Vincent Porter (Sergeant)
Known aliases None
Archetype/OCC Nightbane
Experience Level 3
Experience Points 6,000/9,200
Alignment Scrupulous
Legal Status US citizen, honorable discharge from Army, no criminal record
Description Caucasian male, age 21, 5’ 10", 160#, black crew cut hair, physically fit, massive burn scarring to face surrounding eyes, eyes missing

Facade of Sergeant Vincent Porter

Attributes Bonus
IQ 15 n/a
ME 15 n/a
MA 12 n/a
PS 15 n/a
PP 20 +3 strike, parry and dodge
PE 16 +4% save vs coma/death, +1 save vs magic/poison
PB 10 n/a
Speed 28 n/a

Hit Points 26
SDC 38
PPE 111

Initiative Standard
Attacks per melee 4
Critical Strike Natural 20


Includes bonuses from hand-to-hand training and exceptional stats.

+3 strike +7 parry +7 dodge
+3 save vs poison +2 save vs magic +1 save vs disease
+1 save vs Horror Factor +3 roll with impact +2 pull punch

Nightvision 200ft


After transformation Vincent becomes Reaper, a 12’, 960#, charcoal black skin, hunch backed, monstorous version of himself with large, gorilla like arms. The Becoming takes 1 full melee unless he makes a ME save (12 or higher, with ME bonuses and +1 at first level, and an additional +1 for every 2 levels after first).

Morphus of The Reaper

PS 28(Supernatural) +13 hand-to-hand damage, carry 8,400#, lift 14,000
PP 26 +6 strike, parry and dodge
PE 26 +22% save vs coma/death, +6 save vs magic/poison
Speed 34
Hit Points 74
SDC 142
Horror Factor 10

Initiative +3
Attacks per melee 5
Damage 2d6 restrained, 4d6 full power, 1d4X10 power punch
Critical Strike Natural 20

Nightvision 500ft, can sense other Nightbanes within 300ft +30ft per level.

Regenerate 10 SDC/HP at the end of each melee round.

Immune to all forms of mind control, including vampiric control, spells and psionic powers.

Immune to Transformations: The Nightbane cannot be physically transformed by any means, including but not limited to the following:

metamorphosis potions and spells, the transformation ritual, vampire transformation, petrification, turn to mist, curses, wishes, or any form of magic or supernatural transformation, spell or enchantment.

Lifespan unknown.

Morphus Traits

Eternal Wound: The massive burn scarring and empty eye sockets persist in Morphus

Hulking Monster:


Fights as with Hand to Hand: Martial Arts with 1 additional attack per melee.

+10 strike +12 parry +12 dodge
+9 roll with impact +10 save vs magic +6 save vs poison
+3 save vs Psionics +3 save vs Disease +3 save vs Horror Factor
+3 to pull punch +2 Disarm


Shadow Slide

The Nightbane must be in Morphus form for this power to work. The character becomes an insubstantial shadow, or, more accurately, like one of those mirages you can see on a paved
road during a sunny day — a flickering shadow that seems to sink into the earth and fades away as if it never was. While in this two-dimensional form, the Nightbane can slither along walls or across the ground, virtually invisible and able to slide through any opening, no matter how narrow (only air tight containers will prevent the shadow-slider from coming through). The Nightbane’s clothing and small personal effects are transformed automatically; additionally, he can carry objects at an additional P.P.E. cost (2 P.P.E. per pound/0.45 kg of weight).

*Cost: 10 to activate, 10 per minute maintained

Soul Shield

Protects against mental attacks/probes and the See Truth Talent. The Soul Shield acts like a psychic mind block, preventing most means of magical or psionic probes from intruding into the Nightbane ‘s mind. More importantly, while the Soul Shield is up, any spell or power that tries to control or dominate the Nightbane ’s mind will automatically fail. Those who attempt to read the protected character’s mind will see only a pool of utter darkness. The mind
reader/psychic will find it very difficult to pry himself from that darkness (a save versus psionics is necessary; roll every melee round), and until he does, he will be unable to do anything other than stare vacantly into space.

*Cost: 4 to activate, lasts 1 hour

Sense Death and Destruction

As power, see Powers Unlimited 1, pg. 41.

*Range: 400ft radius
*Cost: 3 per activation, lasts 10 minutes

Mark of the Nightbane

Nightbanes with Stigmata characteristics can temporarily curse others
by inflicting their gruesome deformities upon them. If the victim
fails to save vs magic, the Nightbane’s characteristic stigmata suddenly
appears on his flesh and skin! Regardless of the type of stigmata, the
victim suffers 3D6 points of damage when they first appear and is
racked with pain (no initiative, -3 to all combat actions, -20% on all
skills). Humans and other non-supernatural targets must also save versus
a horror factor of 15. Duration is one minute per level of experience
and can be cast on an opponent up to 200 feet (61 m) away.

Limitations: Usable in Morphus form only. Not available until third
level. Can only be used by Nightbanes with one or more Stigmata characteristics.
The “mark” can only be cast on one person at a time and
only one “mark” attack per individual.

Cost: 10 P.P.E. to acquire permanently. Using it against human and
non-supernatural creatures costs 10 P.P.E.; using it against supernatural
beings costs 20 P.P.E.



Basic Skills

Skill Name Base Addl/lvl Current Level
Native Language:English 75% +5% 80%
Native Literacy:English 75% +5% 80%
Pilot:Automobile 60% +2% 77%
Math:Basic 45% +5% 60%

RCC Resistance/Spook Squad-Trained Nightbane Skill Package

Skill Name Base Addl/lv Current Level
Radio: Basic 45% +5% 65%
Language:Vietnamese 50% +5% 70%
First Aid: 45% +5% 60%
W.P.: Automatic and Semi-Automatic Rifles n/a n/a n/a
Hand-to-Hand: Expert n/a n/a n/a

RCC Related and Secondary Skills

Skill Name Base Addl/lv Current Level
W.P.: Automatic Pistols n/a n/a n/a
Land Navigation: 36% +4% 45%
Prowl: 25% +5% 30%
Running: n/a n/a n/a
Athletics: n/a n/a n/a
Military Etiquette: 35% +5% 45%
Detect Ambush: 30% +5% 40%

Hand to Hand Combat Maneuvers (with Standard Strength Damage)
Body Block/Tackle
Roll with Impact

Additional Information:



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