Eden

American Mutant

Description:

Identity: Eden
Real Name: Eva Aplsynova
Hero Type/OCC: Mutant
Experience Level: 1
Current XP/XP Needed for Next Level: 0/2,051 xp

Alignment: Scrupulous
Age: 27
Legal Status: US Citizen with no criminal record
Birth Order/Family Ties: Only child
Land of Origin: United States
Childhood Environment: Grew up in a large city
Social/Economic Background: From a highly educated, upper middle class family
Disposition/Personality: Courteous, hospitable, nice to others
Insanity: None
Description Slightly pointed ears, flaming red hair, very attractive. Her eyes appear to be flaming when she uses her powers. She is short in stature, and thin.

Attributes Daytime In Direct Sunlight Bonuses
IQ 13 13 13 n/a
ME 14 14 14 n/a
MA 15 15 15 n/a
PS 16 19 22 + 1/4/7
PP 9 9 9 n/a
PE 27 27 27 + 6 Save v. Magic/Poison, + 24% Save v. Coma/Death
PB 19 23 27 Charm/Impress: 45/65/83 %
Speed 22 26 31 n/a

VARIABLE ATTRIBUTES
Hit Points 33
SDC 136 / 76 at night
PPE 25
ISP 0

COMBAT INFORMATION

Initiative: + 1/ 0 at night
Attacks per melee: 5 / 4 at night
Melee Damage bonus: + 7 (+4 if not exposed to sunlight, + 1 at night)
Critical Strike: Natural 20
Strength Category: Standard
Carrying Capacity: 160 lbs (380 lbs during the day, 440 lbs in sunlight)
Lifting Capacity: 320 lbs (760 lbs during the day, 880 lbs in sunlight)
Normal Movement Speed: 110 yards per melee round (130 yards during the day, 155 yards in sunlight) (Spd x 5), 15/18/21 mph (HU2 p. 16)
Other Movement Speed: None

Hand to Hand Type: EXPERT
Natural Strike Bonus (No WP Bonuses): 0
Natural Parry Bonus (No WP Bonuses): 0
Dodge Bonus: 0
Disarm Bonus: + 2 / 0 at night
Bonus to Roll w/Impact: + 2
Bonus to Pull Punch: + 4 / + 2 at night
Other:

Weapon Proficiencies:
W.P. name—List totaled bonuses from W.P. only
(Modern Firearms Rules; Rifts Unlimited Edition p. 360)

WP Archery + 0 to Strike, + 1 to Parry
WP Staff + 1 to Strike, + 0 to Parry

Saving Throw Bonuses
Coma/Death: + 44%
Toxins (15+): + 5
Magic (varies): + 6
Lethal Poison (14+): + 11
Non-Lethal Poison (16+): + 8
Insanity (12+): 0
Psionics (varies): 0
Disease (varies): + 8


ENHANCED ABILITIES

Super Abilities- Genetic Mutation
One Major, Three Minor

Plant Control Major Super Ability (HU2, p. 285)

1.) Animate and Control Plants
Range: Area of up to 40’ + 10’ per level of experience, at a distance of 100’
+ 10’ per level away.
Actions: 6 for all plants total under character’s control

No other actions may be taken while plants are animated- plants can be made
to grab or entangle, but are still rooted in the ground.

WEEDS/GRASSES: SDC: 1d6, inflicts no damage
VINES: AR 5, SDC: 2d6, inflicts 1d6 damage, + 2 to Strike
BUSHES/SHRUBS/SMALL TREES: AR 6, SDC: 4d6 + 4, inflicts 2d6 damage as
strangle, or 1d4 as attack
TREE: AR 8, SDC: 4d6 x 10, inflicts 2d4 damage
LARGE TREE: AR 10, SDC: 6d6 x 10, inflicts 4d6 damage

2.) Grow Plants
1d4 rounds from seed to maturity for most plants.
Trees grow at a rate of 8’ per round, up to 200’
All plants return to normal state after 20 minutes, or at the character’s command.

3.) Alter Wood
Any item made of wood can have it’s SDC altered as follows:
1’ in length: 10 SDC increased/decreased
2-4’ in length: 30 SDC increased/decreased
5’ or more in length: 100 SDC increased/decreased
Living Trees: SDC 25% increased/decreased

4.) Wither Plants
Range: 20’ + 10’ per level away, for a total affected area of 20’ radius

This can be done once per melee to small plants (not trees or large bushes), reducing them to 1 HP.

5.) Other Bonuses
Recognize and Identify Plants: 85% + 1%/level
Climb (Trees or Vines): + 10%
SDC: + 1d4x10 (30)

Solor Powered Minor Super Ability (PU1, p. 41)

1.) Resistant to light based attacks (Half damage) Absorbs light, does not require food for sustenance. If food is consumed, can feel bloated and sluggish. (Speed reduced by 10%, all bonuses – 1)

2.) Sense the exact moment of the rising and setting of the Sun

3.) Bioregenerate damage at 2d4 per melee round when in sunlight

4.) PS, PB and Speed increased by 20% during the day, and 40% if outdoors in sunlight. (This effect is maintained indoors as long as the character has been outdoors in sunlight for a total of six hours previously)

5.) Recognize Vampires and creatures tat fear the Sun for what they are. Cannot be turned into the undead.

6.) + 1 attack, + 1 initiative, + 2 disarm, + 2 pull punch

7.) + 60 SDC during the day

8.) Impervious to Heat damage, Resistant to Fire (Half damage from normal, non-magical fire attacks

9.) Has perfect eyesight, can see like a hawk. Can identify rabbit sized target up to two miles away providing there is a clear line of sight.

Penalties
- Bioregeneration half in darkness or at night.
- Magical and super powered darkness attacks do double damage, and all saves are made at half the usual bonus.
- Being deprived of sunlight for extended periods of time after 24 hours will lead to progressively debilitating effects (PU1 p. 42)
- Artificial light provides no bonuses of any kind outside of nourishment

Life Sense Minor Super Ability (PU1, p. 33)

Range: 200’ radius per level of experience
Duration: Constant and automatic. To track and locate the dying, will require two actions per round.

1.) Can detect the presence of powerful life forms, who are more than human.(i.e. Supernatural creatures, super beings, psychics and those imbued with magic). This ability does not allow the character to pinpoint the location of these beings, merely recognize that they are within range.

2.) Character will be warned when they are severely injured and close to death. This happens at 20% of their total HP, or if serious poison or toxins have been ingested. Likewise the character can track and locate the dying.

Tracking ability 50% + 5% per level. There is a bonus to this skill if the person is out in the open, and not buried or hiding.

Healing Power Minor Super Ability (PU1, p. 30)

Range: Touch
Duration: Permanent
Healing effect: 3d6 OR stops poison, drugs, minor conditions
Bonuses: + 5 to Save v. poisons/toxins, + 2 to Save v. nonlethal drugs/disease, + 20% Save v. coma/death, + 2d4 to PE (7)

Limitations: Each act of healing reduces PE by one, and HP by 1d4. This is recovered after a single night’s sleep of 6 hours or more. Can heal others by touch, and nullify poiisons and drugs in the bloodstream. Can also cure minor diseases and conditions.


SKILLS

Education: Bachelor’s Degree

Basic Skills

Skill Name Base Addl/lvl Current Level
Native Language:English 98% +5% 98%
Native Literacy:English 98% +5% 98%
Pilot:Automobile 60% +2% 60%
Math:Basic 45% +5% 45%

Super Ability Skills

Skill Name Base Addl/lvl Current Level
Recognize and Identify Plants 90% +1% 90%
Track the Dying 50/65% +5% 50/65%

Science Program + 20%

Skill Name Base Addl/lvl Current Level
Botany 45% +5% 45%
Astronomy 45% +5% 45%
Anthropology 40% +5% 40%
Biology 50% +5% 50%

Russian Studies + 20%

Skill Name Base Addl/lvl Current Level
History:Russian 55% +5% 55%
History:United States 55% +5% 55%
Language:Russian 70% +5% 70%
Literacy:Russian 50% +5% 50%
Law:Soviet 45% +5% 45%

Outdoorsmanship Program + 20%

Skill Name Base Addl/lvl Current Level
Outdoorsmanship n/a n/a n/a
Physical Labor n/a n/a n/a
Wilderness Survival 60% +5% 60%
Preserve Food 45% +5% 45%
Land Navigation 56% +4% 56%

Linguistics Program + 20%

Skill Name Base Addl/lvl Current Level
Language:French 70% +5% 70%
Literacy:French 50% +5% 50%
Language:Spanish 70% +5% 70%
Literacy:Spanish 50% +5% 50%

Secondary Skills

Skill Name Base Addl/lvl Current Level
Hand to Hand:Expert n/a n/a n/a
Climbing 40% +5% 40%
Prowl 27% +5% 27%
Running n/a n/a n/a
Swimming 50% +5% 50%
Horsemanship:General 50% +4% 50%
WP Archery n/a n/a n/a
WP Staff n/a n/a n/a
Hunting n/a n/a n/a

Additional Information & Character Background:

Has $205 in available cash, and a savings account of $143.
Owns a 1962 Volkswagen Van

Bio:

Eden

Atomic Age MrNarrator jaclynclong