Ju Long

Ancient Master of Martial Arts

Description:

Identity: Ju Long
Real Name: Ru
Hero Type/OCC: Ancient Master (Special Training)
Experience Level: 6
Current XP/XP Needed for Next Level: 24,961/34,961

Alignment:
Legal Status: Chinese Citizen wanted by Communist Party
Birth Order/Family Ties:
Land of Origin: China
Childhood Environment:
Social/Economic Background:
Disposition/Personality:
Insanity:
Description Height, weight, distinguishing features

Attributes Bonus
IQ 14 n/a
ME 13 n/a
MA 12 n/a
PS 19 + 4 Melee damage
PP 19 + 2 Strike/Parry/Dodge
PE 21 + 3 Save v. Magic/Poison; + 12% Save coma/death
PB 11 n/a
Speed 15 n/a

VARIABLE ATTRIBUTES
Hit Points 55
SDC 170
PPE 41
ISP 0

COMBAT INFORMATION

Initiative: + 6
Attacks per melee: 8
Melee Damage bonus: + 4
Critical Strike: Natural 20
Strength Category: Standard
Carrying Capacity:
Lifting Capacity:
Normal Movement Speed: X yards per melee round (Spd x 5), X mph (HU2 p. 16)
Other Movement Speed:

Hand to Hand Type: MARTIAL ARTS MASTER (Special)
Natural Strike Bonus (No WP Bonuses): + 6
Natural Parry Bonus (No WP Bonuses): + 6
Dodge Bonus: + 7
Automatic Dodge Bonus: + 6
Disarm Bonus: + 4
Bonus to Roll w/Impact: + 9
Bonus to Pull Punch: + 7
Other:

Weapon Proficiencies:
W.P. name—List totaled bonuses from W.P. only
(Modern Firearms Rules; Rifts Unlimited Edition p. 360)

WP Blunt + 4 to Strike, + 2 to Parry
WP Chain + 4 to Strike, + 1 to Parry
WP Staff + 6 to Strike, + 2 to Parry, + 1 Thrown
WP Sword + 7 to Strike, + 2 to Parry
WP Targeting + 7 to Strike
WP Paired Weapons

Saving Throw Bonuses
Coma/Death: + 42%
Toxins (15+): + 3
Magic (varies): + 6
Lethal Poison (14+): + 6
Non-Lethal Poison (16+): + 6
Insanity (12+):
Psionics (varies): + 3
Possession: + 6
Mind Control: + 2
Horror Factor (varies): + 6


ENHANCED ABILITIES

Special Martial Arts Skills

Combat Techniques
Automatic Body Flip
Automatic Dodge
Critical Strike- Automatic from behind or surprise
Death Blow: Natural 17-20
Disarm
Entangle
Body Throw: 2d4, plus victim loses initiative and two attacks
Knockout/Stun:18-20
Holds: All
Kicks: All
Karate style Punch: 2d4 + melee damage bonus
Karate style Kick: 2d6 + melee damage bonus
Paired Weapons

Abilities
Bonuses cumulative from predetermined skills; Gymnastics, Acrobatics selected in addition (HU2 p. 213)
Leaping 12’ high, 20’ across with trotting start (HU2 p.213)
Extraordinary Strength (Capacity)
WP Blunt
WP Chain
WP Sword
WP Staff
WP Targeting

Powers
Positive Energy:
PS becomes SUPERNATURAL
Energy Attacks do half damage
Gases, poisons, drugs and chemicals do half damage, half effectiveness
+ 5 Save v. Magic (Magic weapons do half damage)
+ 3 Save v. Psionics
(GM Ruling, 1 action to activate, lasts for one round)

Channel and Unleash Physical Energy:
Summon and direct his Chi to unleash a blast of heat and force doing 3d6 + 2/level (4 actions, range 5’ per level)

Healing Factor:
Same as Minor Super Ability (HU2 p. 233)
3 SDC per 10 minutes
1 HP per 15 minutes
Can instantly regenerate 4d6 twice per day
Does not fatigue
Resistant to Fire & Cold (half damage to normal attacks)
Effects against poisons and toxins when a save is failed are halved
No scarring
Bones healing ten times the normal rate, with no sign of previous injury


SKILLS

Education: Ancient Master of Martial Arts (Special)

Master of Martial Arts

Skill Name Base Addl/lvl Current Level
Feign Death 74% +2% 84%
Cleansing Spirit 70% +2% 80%
Mathematics:Basic 98% n/a 98%
Native Language:Chinese 98% n/a 98%
Native Literacy:Chinese 98% n/a 98%
Language:English 70% +5% 95%
Literacy:English 70% +5% 95%
Biology 50% +5% 75%
Art:Drawing 50% +5% 75%
Art:Painting 50% +5% 75%
First Aid 60% +5% 85%
Boxing n/a n/a n/a
Wrestling n/a n/a n/a
Climbing 75% +5% 98%
Dance 40% +5% 65%
Cooking 45% +5% 70%
Acrobatics n/a n/a n/a
Acrobatics:Sense of Balance 60% +2% 70%
Acrobatics:Walk Tightrope 60% +3% 75%
Acrobatics:Climb Rope 70% +2% 80%
Acrobatics:Back Flip 50% +5% 75%
Gymnastics n/a n/a n/a
Gymnastics:Work Parallel Bars 60% +3% 75%
Gymnastics:Back Flip 70% +2% 80%

Secondary Skills

Skill Name Base Addl/lvl Current Level
Prowl 30% +5% 55%
Play Musical Instrument:Flutes 35% +5% 60%
Streetwise:Shanghai 20% +4% 40%
Research 50% +5% 75%
Land Navigation 36% +4% 56%
Philosophies 80% +2% 90%
Fishing 40% +5% 65%
Hunting n/a n/a n/a

Additional Information & Character Background:

Need to modify stats for Healing Factor (HU2 p.233)

Bio:

Ju Long

Atomic Age MrNarrator toadslaysstool