Chessman

American Psionic Mutant

Description:

Identity The Chessman
Real Name Thomas Chase
Known aliases None
Archetype/OCC Master Psionic
Experience Level 2 (3,350/4,481)
Alignment Scrupulous
Legal Status U.S. Citizen with no criminal record
Description 5’11", 180 lbs, black wavy hair, green eyes

Attributes Bonus
IQ 13 n/a
ME 19 Saving Throws under bonuses
MA 14 n/a
PS 11 n/a
PP 11 n/a
PE 15 n/a
PB 12 n/a
Speed 23 n/a

VARIABLE ATTRIBUTES
Hit Points 22
SDC 41
PPE 22
ISP 138

Initiative: Standard
Attacks per melee 4
Damage 1d6 melee
Critical Strike Natural 20

BONUSES

+0 to Strike +4 to Parry +4 to Dodge
+3 to Roll with Impact +2 to Pull Punch +2 to Save v. Psionics
+1 Strike w/ Handguns +2 to Save v. Insanity

ENHANCED ABILITIES

Psionic abilities of the Natural Psychic

The powers of a natural psychic are selected by the player. At first level a total of 10 powers are selected from any of the three combined categories of Healing, Physical, and Sensitive. In addition, three abilities are chosen from the Super-Psionic category. As the character increases in experience, more abilities naturally develop. See page 190 in HU2 for
details.

Save vs. Psionic Attack

The natural master psychic needs only a 10 or higher to save. Ordinary people need 15 or higher.

PSIONIC ABILITIES

Healing
Bio-Regeneration (6)
Healing Touch (6)
Suppress Fear (8)

Physical
Float (8)
Impervious to Poisons/Toxins (4)
Mind Block (4)
Spontaneous Combustion (6)
Summon Inner Strength (4)
Telekenesis (varies)

Sensitive
See the Invisible (4)
Sixth Sense (2)
Telepathy (4)

Super-Psionics
Hypnotic Suggestion (6 per attempt)
Empathetic Transmission (6)
Telekinetic Force Field (30)


EQUIPMENT
The Chessman also carries a Colt .45 M1911 Pistol as a sidearm. The pistol has the following statistics:

Colt .45 M1911 Pistol

Damage: 4D6
PV: 4
Ammunition: .45 Caliber
Magazine: 6 round box mag
Range: 50 feet

SKILLS

Education High School Senior (Equivalent to graduate)

Basic Skills

Skill Name Base Addl/lvl Current Level
Native Language: 75% +5% 80%
Native Literacy: 50% +5% 55%
Pilot:Automobile 60% +2% 62%
Math:Basic 45% +5% 50%

Skill Program: Russian Studies + 5%

Skill Name Base Addl/lvl Current Level
History (Russian): 35% +5% 45%
History (United States): 35% +5% 45%
Language (Russian) 50% +5% 60%
Literacy (Russian) 30% +5% 40%
Law (Russian) 25% +5% 35%

Skill Program: Academics + 5%

Skill Name Base Addl/lvl Current Level
Research: 50% +5% 60%
Writing: 25% +5% 35%
Math: Advanced 45% +5% 55%
Law: 25% +5% 35%
Philosophy: 30% +5% 40%

Secondary Skills

Skill Name Base Addl/lvl Current Level
Cooking: 35% +5% 40%
WP Pistol: n/a n/a n/a
Athletics (General) n/a n/a n/a
Running: n/a n/a n/a
Swimming: 50% +5% 55%
Creative Writing: 25% +5% 30%
Language (Vietnamese): 50% +5% 55%
Literacy (Vietnamese): 30% +5% 35%
Hand to Hand (Expert): n/a n/a n/a

Hand to Hand Combat Maneuvers (with Standard Strength Damage)
Strike
Parry
Dodge
Entangle
Disarm
Body Block/Tackle
Roll with Impact

Additional Information:
3,350 XP
$328 in cash
Used Car, 3 years old (1963 Buick Riviera)

Bio:

Birth order: Only child; Son of Audrey and Dr. Adam Chase,
Age: 18 years
Disposition: Shy, timid; tends to be a loner
Origin: United States, Washington D.C. (Georgetown)
Childhood environment: Large City
Social/Economic Background: Highly Skilled, Upper Class

Thomas Chase’s abilities first manifested at 9 years old; when he was overcome by fear. He witnessed his mother get hit by a car on their busy Georgetown street. He empathically transmitted all his fear to those nearby; and police were called in to handle the disturbance. No one ever learned what caused the dozens of people to flee the scene of the accident in panic- but Thomas knew instantly what had happened. It was only the beginning. As he matured, he continued to discover new ways to access untapped areas of his mind. There has been no limits found, and his abilities have continued to grow.

Insanity:

Obsession/Specific object or item (Chess):

Chessman

Atomic Age MrNarrator mordlin7